UI/UX Artist - Midcore Portfolio team

Voodoo · Medios, Gaming & Ocio

BarcelonaFuente: Ashby
Oferta en inglés

Vigencia de la oferta

Más de un mesVerificada en el sitio del editor hace 31 min

Activa desde hace más de un mes. El puesto probablemente sigue abierto, pero el reclutador ya ha recibido candidaturas.

  • Activa desde hace 38 d
  • Voodoo retira sus ofertas al cabo de 46 d de mediana (12 ofertas cerradas observadas)

Comprobado cada seis horas en el sitio del editor. La antigüedad cuenta desde la fecha de publicación original, incluso tras una republicación.

Descripción

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

Role

  • Support the Art Director in the ideation and execution of the game's vision.

  • Develop and optimize UX flows of new and existing features.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.

  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc.) and ensure optimal performance across mobile devices.

  • Design and implement UI motion and micro-interactions (transitions, feedback animations, etc) that reinforce usability and game feel.

  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

Profile

  • 4+ years experience as a UI/UX Artist on shipped mobile games.

  • You must have experience designing in Figma.

  • Experienced in designing and implementing high-quality, scalable UI systems in Unity.

  • Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.

  • Strong sense of UI motion and animation principles, with experience using tools like Unity Animator, DOTween, After Effects (Lottie or animatics) to bring interfaces to life.

  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.

  • Ability to design, document and execute a consistent UI visual language.

  • Experience collaborating with cross-functional remote teams.

  • Fluent in English.

Benefits

  • Best-in-class compensation

  • Other benefits according to the country you reside

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